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electronic arts

  1. Locked-In: The Indispensable Role of Microtransactions in the $183 Billion Video Game Industry

    Locked-In: The Indispensable Role of Microtransactions in the $183 Billion Video Game Industry

    It seems the video game industry has become heavily reliant on microtransactions, with major companies such as Take-Two and Electronic Arts generating most of their revenue from live-service subscriptions, games, and in-game purchases. Games such as Call of Duty: Warzone, Fortnite, and Clash...
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